Starpaws / crew manifest

The crew is ready. The paperwork is not.

Starpaws works when the world feels cinematic and the crew feels unmistakably canine. The jokes come from character behavior, not from making the universe disposable.

Core crew

Command

Captain Biscuit

Calm under pressure, except when someone opens a snack pouch in the navigation bay. Believes every problem can be solved with a briefing.

Engineering

Rivet

Can repair a jump drive, a rover, or a broken chair. Cannot resist pressing the button marked “do not press.”

Navigation

Nova

Knows every constellation and most delivery routes. Frequently distracted by reflections in the cockpit glass.

World rules

  1. The ship can be enormous; the emotional problem should stay simple.
  2. Dogs behave like dogs, even when wearing a spacesuit.
  3. Every episode needs one readable visual gag and one sincere beat.
  4. Technology may be spectacular, but it never replaces character choice.
  5. The universe is original and must not imply endorsement by a real agency, studio, or franchise.

Visual bible

Amber and cyan practical light, broad readable silhouettes, soft fur against hard machinery, a slightly lived-in starship, and enough negative space for vertical captions. The frame should look like science fiction before the joke arrives.

Canon status: this is a working creative bible. New episodes can revise details, but changes should be recorded instead of silently contradicting earlier notes.

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